PROCEDURAL GENERATION IN GOOGLE SHEET
During the Great Lockdown of 2020, I experimented for a while with google sheet. I kind of wanted to maybe make a game with it, but not a number-crunching game, a real game with simulated space.
I got carried away in the procedural generation, mostly done with cellular automata. I think what I did in that regards is not too bad (and it was fun), but it would deserve more, and all in all, google sheet really is not the right tool for that kind of things.
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MUSICAL CONNECTED GLOVE
In the context of my formation in design of Interactive Digital Experience, I got to do a project on arduino, with four of my classmates, in a short week. We did a musical glove where each finger played a different tune, with a different instrument depending on the material touched. We had plan to have led tracks running on each finger to display pentatonic partitions, inspired by Guitar Hero, but could not make it because of time and budget constraints.
I did a lot of the sensor experimentation, and I programmed the arduino card in C.
HORSEBACK GAME
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CASTLE CONQUEST
My sister works in a riding school. In june 2019, they had a medieval party and she asked me to design a game they could play on horseback about conquering castle, which has to be non-violent, last about 10 minutes and could be played the whole afternoon.
I worked on it with her for a few days and designed a game where player have to move flags around to capture castles. It was well received by the riders.
BOARD GAME
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OWACO
In the context of my formation in design of Interactive Digital Experience, I got to design a board game with four of my classmate in a month. A game had to last 15 minutes maximum and talk about the climate. I did not want to make a game about climate change, because that is what everyone else was doing. We made a game about how the climate happened, instead.
I learned that it is actually very difficult to make an interesting and coherent game when you have five designers all pulling toward their idea of what it should be, and without an agreed-upon way to make consensus. Despite that, the game is enjoyable to play.
THE ISLAND OF ...
In 2017, I found myself in a period of professional inactivity. While I build up the courage to actually become a professional game designer, I worked on a project with a few friends. It was a multiplayer plateformer played on a physical sculpture. The player had to move around the sculpture to see where his character was going. We end up not having the time to finishing it, but we had a decent prototype.